Resumen
Humanity Asset es un juego de plataformas en 3D al estilo Metroid que rinde homenaje al tradicional género de los shoot 'em up retro clásicos. Los alienígenas han invadido la Tierra para despojarla de sus recursos y salvar su propio planeta moribundo. Como en todos los shoot 'em ups clásicos, sólo tú puedes salvar el día... ¡ahora sí que hay sorpresa!
Humanity Asset Instrucciones de activación
Humanity Asset Opiniones y valoraciones
The Game describes itself as an "Metroid-style 3D platformer that pays homage to the traditional retro classic shoot ‘em up genre" yet itThe Game describes itself as an "Metroid-style 3D platformer that pays homage to the traditional retro classic shoot ‘em up genre" yet it doesn't support a Controller to play. This Issue is already enough to rate it in the red's because using Keyboard and Mouse has nothing to do with " traditional retro" but then the Game has also nothing to do with Metroid-style at all and even the KB-Controls are very bad. It's quite possible that the Game would be worth a much higher Rating if Controller would be fully supported, perhaps even the awful control would be healed by it. I really don't understand how a retro-classic doesn't have Controller support, that should be of utmost importance for the Developer.
I wanted this to be a good game, but in all of its claims of homage, it betrayed me in a very simple yet important way. It wasn't aI wanted this to be a good game, but in all of its claims of homage, it betrayed me in a very simple yet important way. It wasn't a metroidvania in any definition of the word, apart from that you shoot things and stride upon multiple 2D planes. The control was awful. It felt as though there was no weight to any move your character made. The designs look as though they were thrown together very quickly. It's very apparent that this game didn't have much thought put into it. There are so many pretenders out there claiming the metroidvania genre. I wish that this wasn't one of them and that it actually followed through on being a unique game, but it didn't.2/10.Apply yourself.
The story takes far too long to start making sense and as enjoyable as the gameplay is, the game isn't as fun as it should be because, for a good while, nothing makes sense.
Fecha de lanzamiento | 20 de febrero de 2014 |
Editor | Browny Application, KISS ltd |
Modos de juego | Un solo jugador |
Perspectivas de los jugadores | Vista lateral |
Géneros | Indie, Plataforma |
Temas | Acción |
Plataformas | PC (Microsoft Windows) |