Max Payne 3

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Resumen

Max Payne 3 es un shooter en tercera persona en el que el jugador asume el papel de su personaje titular, Max Payne. Una nueva característica de la serie, introducida en Max Payne 3, es el sistema de cobertura, que permite a los jugadores obtener una ventaja táctica y evitar recibir daño de los enemigos. Para avanzar en la historia lineal, los jugadores se enfrentan a los enemigos a lo largo de los niveles. El juego cuenta con escenas interactivas que se integran perfectamente en el juego; no hay pantallas de carga entre el juego y las escenas.

Historia

A lo largo del modo para un solo jugador, los jugadores controlan a Max Payne, un antiguo detective que se ha convertido en justiciero tras el asesinato de su mujer y su hija. Nueve años después de los acontecimientos del segundo juego, Max se emplea como contratista de seguridad privada en Brasil, pero rápidamente se ve envuelto en una búsqueda llena de muerte y traición.


Max Payne 3 Instrucciones de activación

Max Payne 3 Opiniones y valoraciones

80
Review by Woolee [user]
4 de octubre de 2021

I bought this game on steam and completed the storyline in less than 13 hours of gameplay. Ridiculously disappointing. The storyline didntI bought this game on steam and completed the storyline in less than 13 hours of gameplay. Ridiculously disappointing. The storyline didnt even come close to matching the first or the secon

70
Review by plotlesviolence [user]
27 de abril de 2016

A third-person shooter defined by time slowing and shootdodging, “adding” cover-based combat and only 2 weapon slots.A third-person shooter defined by time slowing and shootdodging, “adding” cover-based combat and only 2 weapon slots.(Visuals = 9) It looks like it’s running on the same (gorgeous) engine as GTA V, with garish flashes in the Tony Scott “Man on Fire” style that fits the South American setting. The levels have great variety while all looking realistic. And it’s cool that Max holds the unused rifle in the other hand while firing his pistol…once…and hardly worth the 2 weapon limit.(Sound Effects = 6)(Voice Acting = 7)(Nvidia 3D Vision = 7) Looks good in 3D, a few shadows are slightly fuzzy.(Physics = 8) The Euphoria engine that procedurally mixes ragdolls and animations is beautiful, but while levels have more physics-reacting objects to shoot than most games, it doesn’t appear to have more such objects than Max Payne 2. Certainly there’s no true destruction a' la Stranglehold/BF:Bad Company/Red Faction.(Vibration = 4)(Plot = 7) This is Rockstar’s version of “Man on Fire,” and while it’s well above ordinary videogame fare, it’s never reaches the overdramatic ridiculousness of the first twos' takes on New York-noir, and I miss the graphic novel-style cutscenes. Cutscenes become skippable after the next bit finishes loading.(100% Third-Person Shooter = 7) It’s a third-person shooter with the recharging abilities to slow time to aim better, or dive forward to invincibly pick off enemies at the risk of being extra vulnerable upon landing. Rockstar Games has hurt this winning formula by adding the cover system from GTA V, which works, but it makes the game less fun than the previous run-n-gun system; at least on “normal” you can ignore taking cover for the most part.Mouse controls work well, but the right analog stick for joystick control aiming doesn’t “scale” well: I SHOULD be able to fast-turn by pressing the stick all the way and aim carefully by barely moving the stick. You can adjust the sensitivity, but you either get a joystick speed that’s too fast for careful aiming or too slow for switching directions. A quickturn button (works in slow-mo) helps a bit.The other big change is the 2-weapon limit, which DOESN’T come from GTA V, it just comes out of nowhere and ensures that you have less fun than before and run out of ammo constantly. And bizarrely, you have to use a weapon wheel to switch between just three options (dual wield, single wield, rifle) where one “weapon switch” button would be the obvious way to go.There’s also no dedicated melee button, which forces you to waste some ammo at near-point blank range until you get closer. And the guns are unimpressive: pistol, shotgun, machine gun.There's also a "last stand" limited opportunity to shoot the enemy that killed you to come back to life, and I'mdisappointed that this has been the ONLY beneficial new mechanic added to the Max Payne formula: There’s no Dead-to-Right-style disarms, or Stranglehold-style rolling trays or railings to ride, or Stranglehold-style physics objects to drop on enemies, no Crackdown-style special attacks or Bulletstorm-style kicking enemies into hazards; it’s just Max Payne 2 remade into the GTA V engine with a few mostly negative tweaks.(Camera = 8)(Physics = 8) I love the way dives get interrupted if you collide with walls or railings, which makes you assess when to use it, and I like the way the GTA V Euphoria ragdoll engine can have enemies go down without dying, so you have to pump a few extra rounds into enemies to be sure. You can also dive into enemies to knock them back.(Friendly AI = none) "Allied" movement appears to be entirely automated.(Enemy AI = 7) I bought the Steam version, but the first day it wouldn’t work because the Rockstar Social Club website that runs their anticonsumer DRM was offline, costing me an hour of my life trying to figure out if I forgot to install something. Steam really needs to put its foot down and refuse to sell games unless they eliminate their SECOND layer of DRM (i.e., GamesforWindowsLive/Uplay/etc.). From then on it ran fine, although loading times are an ass.(Menus = 7)(Level Design = 7) Levels are linear, and I like the mixing between run-and-gun, rail shooting, dodging a sniper, being a sniper, etc.(Difficulty Curve = 7)(Upgrade System = none)(Modes = Singleplayer campaign (10 hours, 5% padding), Challenge modes, Competitive Multiplayer)It’s a good campaign with only a few enforced-slow-walk sequences and collectibles you can ignore. The multiplayer works fine (it’s a normal shooter but any player can put his bonus time-slow into effect that affects everyone) but didn’t hold my attention, and these days online play is uninhabited by human players.Fun enough, but kind of a disappointment given that Max Payne was previously one of my favorite series. Stranglehold, a game 5 years older, took the mantle of being the better third-person shootdodge/diving game.

100
Review by Duskspark [user]
2 de mayo de 2013

With its mature story and intense shooting, Max Payne makes for one of the best single player experiences from this generation, with up to 10With its mature story and intense shooting, Max Payne makes for one of the best single player experiences from this generation, with up to 10 hours of visual entertainment, accompanied by clever storytelling and one of the best voice acting in gaming history. The multiplayer is also one of Rockstar's finest, offering a nice array of customizable options with pretty standard gamemodes, but the bursts and bullettime work so well that, after a few matches of getting used to, you will enjoy every stylish and simply awesome kill you'll pull off online.

50
Review by mneedes [user]
13 de febrero de 2013

The graphics look good, the voice acting was good and the story was decent although I was only able to stomach about 75% of the game before IThe graphics look good, the voice acting was good and the story was decent although I was only able to stomach about 75% of the game before I stopped playing, so I can't comment about the ending. While the first 10 interactive shooting scenes were fun, there was nothing to break up the monotony except for the endless movie cut-scenes or the hunt for the silly golden guns. The slow-motion effects got so nauseatingly repetitious that I uninstalled the game. Since the game is tightly woven with the story I'll forgive the single-threaded nature of the game but the boring game-play killed it for me.

55
Review by PC Gamer UK
14 de julio de 2012

A decent slow-mo shooter spoilt by technical issues and a heavy focus on an empty plot. Wait for patches or a demo.

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Información sobre el juego
Fecha de lanzamiento 15 de mayo de 2012
Editor Rockstar Games, Rockstar Vancouver, Rockstar New England, Rockstar London, Rockstar Toronto, Take-Two Interactive
Puntuación total 86%
Contenido calificado M (Mature)
Modos de juego Multijugador, Un solo jugador
Perspectivas de los jugadores Tercera persona
Géneros Tirador
Temas Acción, Caja de arena, Thriller
Plataformas PC (Microsoft Windows), PlayStation 3, Xbox 360, Mac