Juego de padres: Medieval II: Total War
Medieval II: Total War - Kingdoms

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Resumen

Medieval II: Total War Kingdoms es la expansión oficial del galardonado Medieval II: Total War del año pasado, que presenta a los jugadores nuevos territorios que explorar, tropas que comandar y enemigos que conquistar.
Kingdoms es la expansión con más contenido jamás producida para un juego de Total War, con cuatro nuevas campañas completas centradas en mapas ampliados de las Islas Británicas, la Europa del Norte teutónica, Oriente Medio y las Américas. En Medieval II, sólo se te ofrecía un tentador vistazo de Sudamérica, pero en Kingdoms, se te han abierto vastas extensiones de tierra tanto en Norteamérica como en Sudamérica para que las conquistes. También se puede jugar con las nuevas facciones del Nuevo Mundo, como los aztecas, los apaches y los mayas.
Además de los nuevos mapas de las campañas de Britania, Teutónica, Cruzadas y Nuevo Mundo, hay 13 nuevas facciones con las que jugar, más de 110 unidades que controlar y 50 tipos de edificios, lo que suma hasta 80 horas de juego. Kingdoms también ofrece nuevos mapas multijugador y un modo multijugador "hotseat", una primicia en la serie Total War, que permite jugar partidas de campaña uno contra uno en el mismo ordenador.


Medieval II: Total War - Kingdoms Instrucciones de activación

Medieval II: Total War - Kingdoms Opiniones y valoraciones

80
Review by JustSomeGamer [user]
30 de junio de 2016

Great strategy game for its time. It is still a good game to this day, but it has clearly aged. The management of your cities for example canGreat strategy game for its time. It is still a good game to this day, but it has clearly aged. The management of your cities for example can be incredibly painful when you have a lot of cities.

90
Review by vangomaextreme [user]
8 de septiembre de 2013

Adds more depth and content to what was already a stellar game. Simply brilliant and still one of my 'go to' games. Replayability is hugeAdds more depth and content to what was already a stellar game. Simply brilliant and still one of my 'go to' games. Replayability is huge and the extra campaigns and factions round out a fascinating and absorbing look at this turbulent time in world history. You will not be disappointed especially if you loved the original game. Nothing really new here just lots of great additional content. Enjoy!

100
Review by MrFable [user]
9 de febrero de 2013

Great, just great. Improves the original game a lot. And there are 4 whole campaigns! Each one is really unique so you won't get bored. ThereGreat, just great. Improves the original game a lot. And there are 4 whole campaigns! Each one is really unique so you won't get bored. There are also plenty of new units.

80
Review by Meestykpi [user]
23 de septiembre de 2007

Total War: Kingdoms gets an 8 from me for 2 reasons. While the devs hold back improvements to make more money from expansions and sequels in Total War: Kingdoms gets an 8 from me for 2 reasons. While the devs hold back improvements to make more money from expansions and sequels in secrecy, and 2nd, for playing it safe and copying a safe formula from other games that already successfully introduced sea warfare in games like Sea Dogs, Age of Sails, BB, VC, Rise and Fall, etc... to their upcoming game. There isn't any new elements to Total War: Kingdoms, because pretty much any contents into Kingdoms are from Rome: Total War. More paint, more scripts, more variety of units, more land to conquer, but all is easily added with the editor. The combat system remains the same as in Rome. AI is still buggy as usual when you watch a battle unfolds before you. You still can observe that the cavalry or even the infantry has a "rigid" behaviour of catching up to the enemy before the final slaughter in which there's a lack of cohesiveness into the mechanics. Also, when you observe one of your units pursuing a spread out enemy unit instead of being close and in formation, that's when you truly see where the game has gone down the drain... It's an awful feeling to see your enemy make a successful escape (just because your units cannot individually spread out to make a final blow to the enemy as they tend to reform themselves somehow, very poor AI) while your own units waste their breath chasing them to the edge of the battle map thus having to fight them again at a later time. Therefore, the devs never improved this engine even after Rome: Total War as they claimed. Definitely not a buy in future games from them if there is little to no changes to the AI behaviour. Those who gave a 10, increase your medication.

100
Review by MikeW. [user]
15 de septiembre de 2007

I'm giving this expansion a 0 in protest! I was really looking forward to playing the multiplayer campaign hotseat with my brother only I'm giving this expansion a 0 in protest! I was really looking forward to playing the multiplayer campaign hotseat with my brother only to find that when it comes to a fight the attacking player only gets to control his/her side. The defending player has to put his/her troops in the hands of the A.I. As you can imagine this is not acceptable and makes the campaign multiplayer useless!

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Información sobre el juego
Fecha de lanzamiento 28 de agosto de 2007
Editor The Creative Assembly, Sega, Feral Interactive
Contenido calificado T (Teen)
Modos de juego Multijugador, Un solo jugador
Perspectivas de los jugadores Vista de pájaro / Isométrica
Géneros Táctico, Estrategia, Estrategia por turnos (TBS)
Temas Histórico
Plataformas Linux, PC (Microsoft Windows), Mac