Resumen
Un rompecabezas de plataformas basado en la física que utiliza la capacidad de cambiar la gravedad de los mundos del juego en 90 o 180 grados para mover objetos y el personaje del jugador por el nivel.
Tiene 17 niveles.
Tiene pistas de tiempo, coleccionables y modos desbloqueables.
Gana sellos por superar capítulos en modo time trail, rotaciones limitadas y supervivencia.
Argumento
"And Yet It Moves" es un juego de plataformas y puzles, ambientado en un mundo único, hecho de papel rasgado. Dentro del collage de papel puedes saltar, correr y por último, pero no por ello menos importante: rotar el mundo. Aprende a aplicar las consecuencias físicas de la rotación para dominar las numerosas situaciones complicadas con las que te puedes encontrar."
And Yet It Moves Instrucciones de activación
And Yet It Moves Opiniones y valoraciones
Игра не плохая, но от звука меня прямо тошнит. Я не знал что можно музыкой вызывать рвотный рефлект, теперь знаюИгра не плохая, но от звука меня прямо тошнит. Я не знал что можно музыкой вызывать рвотный рефлект, теперь знаю
Wouldn't be worth the time even if it were a free flash game. Based around the decent gimmick of rotating the level to progress, but with uglyWouldn't be worth the time even if it were a free flash game. Based around the decent gimmick of rotating the level to progress, but with ugly visuals, bland audio, and poor level design that doesn't support the core mechanic very well. Feels slippery and hard to control, with death by falling damage annoying to judge. Physics can be easily broken to skip parts of levels. Minimalism doesn't equal quality.
I bought this for super cheap (i think it was $1 in a humble bundle if i recall) and was impressed with the quality. Physics platformers are aI bought this for super cheap (i think it was $1 in a humble bundle if i recall) and was impressed with the quality. Physics platformers are a dime a dozen these days, but I had a lot of enjoyment in the short amount of time the game lasted. There are other modes and achievements that can increase its replayability, but after completing it once through I had essentially seen enough.If you're a fan of platformers, this is a well made experience worth checking out.
The demo was terrible, so I wouldn`t have bought it, but it was included in a bundle with other games and one day I decided to play throughThe demo was terrible, so I wouldn`t have bought it, but it was included in a bundle with other games and one day I decided to play through it. It grew on me, despite the clunky and slow controls. The sounds are bad. Graphically-wise, it got better by the end of the game. Level design also got better by the end of the game. I played it a long time ago, so I didn`t play the "new" levels that were included more recently. It`s not brilliant, but I had fun with it.
The artwork is minimalistic and uninteresting. The game play mechanics are annoying, awkward, slow, and unintuitive. The repetitiveness inThe artwork is minimalistic and uninteresting. The game play mechanics are annoying, awkward, slow, and unintuitive. The repetitiveness in death is only a replacement for actual game content and game play. The puzzles are like chores, and not actually fun or entertaining. Within fifteen minutes you will grasp and understand the small amount of amusement this game offers, while at the same time growing tired of playing it with each passing minute. It is a lesson in poor game design and lack of creativity. There are barely any sounds nor music. There is no charm, fun, creativity, nor intrigue. And Yet It Moves is another independent showcasing of what game development should steer clear from. It is a cheap, short, flat, unexciting, unexceptional, deficient attempt at game design. There is nothing to see nor experience here. It is a freeware game disguised with an exorbitant asking price from developers who obviously lack shame and humility. And Yet It Moves is inadequate in every fathomable way, and it exemplifies everything that gaming should not be about. There is no actual game content and no game play. It is self-conceited to make up for all of its failures and shortcomings.
Fecha de lanzamiento | 2 de abril de 2009 |
Editor | DeNA Co., Ltd., Broken Rules |
Contenido calificado | E (Everyone) |
Modos de juego | Un solo jugador |
Perspectivas de los jugadores | Vista lateral |
Géneros | Indie, Plataforma, Puzzle |
Temas | Acción, Fantasía |
Plataformas | Linux, Wii, PC (Microsoft Windows), Mac, iOS |